Racing to intervene in the Battle of Gralhund Villa, our heroes:

- Fought off three shadows, which reverted to the gardener and two dogs upon death.
- Entered the Villa to find guards locked in pitched battle with Zhentaurim.
- Moving past the height of the battle, the party found Zhentaurim agent Urstul Floxin attempting to break down the door to the guest bedroom. Pretending(?) to be allies, they assisted Floxin in breaking in and found a teleportation circle and Lord Orond Gralhund, who was hiding behind the bed. Determining that he knew little of value, most of the party moved on and watched as Floxin attempted to use Gralhund as leverage to force Lady Gralhund to surrender.
- Left in the guest bedroom, Shhh-Thwip freed three winged snakes, then climbed out the window, finding the Gralhund children in the next room. At that point, her lock picking skills deserted her and she spent the next half-minute attempting to pick the lock of the children’s room and burst out.
- With the party’s help, the Zhents fought their way past the guards, at which point Lady Yalah Gralhund cast a spell, then apparently reasoned with Thiel, convincing him to change sides in return for clemency and reward. The rest of the party, not sure what they were doing there anyway, agreed. Under attack from Thiel, Lady Gralhund, and her bodyguard Hrabbaz, Floxin stabbed Thiel, then successfully disengaged and fled.
- At that point, Tart entered and began questioning the Lady, who informed him that the Gralhunds had been held hostage by the Zhents for ten days, only now attempting to break free. Although she had taken a nimblewright into her service, she now believes it was a spy for the Zhents, particularly since it stole her necklace of fireballs. At that point, Shhh-Thwip successfully burst through the door, holding the children hostage, but Lady Gralhund cast a second spell, then apparently reasoned with Tart, largely ending the encounter.
- The party accepted a reward from the Gralhunds and returned to Trollskull Manor to think about what they had learned.
- The next morning (7 Kythorn), the party had Noodle follow Lady Gralhund as she left the Villa, but she entered a crowded store and apparently escaped.