In this short session, the party met Chuk-Chuk, a trainee bard, and tracked down Volo with some effort, including visits to Ranaer and Floon. Volo confessed he lacked the funds to pay them, but was able to offer our heroes the deed to TrollSkull Manor, a run down but once quite notable tavern. The group befriended two of the current residents (Marmalade the cat and an as-yet unnamed pygmy mimic), and hired local woodworker Talisovar to oversee repairs, starting with repairs to the roof, pipes, and water damage at 325 gold.
Each of our heroes also gained in power, thanks to weeks of study at WOMP for Violet and Zerrick, a ceremony at the Halls of Justice for Thiel, monk self-study for Shhh-Thwip, and some work bringing joy to a congregation for Tart. (Tart felt drawn to Sailor’s Last Request, a run-down chapel to Valkur, and began ministering to the flock notwithstanding his intelligence falling somewhere in the middle mammal range.)
Eager for more cash to restore the Manor, the group looked into joining the Grey Hands, and were told to track down Meloon Wardragon, a powerful warrior and alleged confidant of the Blackstaff herself. In the meantime, they took what work was available – a mission for Chuk-Chuk to collect some particular horse dung for use in his magical experiments, and a mission for the Order to track down and discourage street violence in the Trade Ward. Lastly, as they looked at the transfer records on their deeds, they began to have a few questions…